Book Review: Figure Drawing For Concept Artists by Kan Muftic
Volume Review: Figure Drawing For Concept Artists by Kan Muftic
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Allow's face it: if y'all want to go a truly skilled artist you need to practice figure drawing.
It'southward an essential skill that every single professional person artist learns to develop over years of effort, often continuing with figure sessions for their entire life.
Drawing the human body is tough but so educational. And information technology's especially worthwhile for concept artists who need to design unabridged characters from their caput. Mastering the human figure makes that task a lot easier.
And if you want to go further into figure drawing and then check out the book Effigy Drawing for Concept Artists past Kan Muftic.
This is a reasonable intro to figure drawing since it teaches you how to setup, how to approach the figure, how to warm up and what sort of quality y'all should aim for in your work.
Allow's have a deeper await to see what this book teaches and whether it's worth adding to your bookshelf.
The Author & The Subject field Matter
The author Kan Muftic is an artist who's been practicing since the early '90s. He's traveled all over Europe and has quite an amazing story hailing from Sarajevo and surviving the Bosnian State of war.
His skills have landed him piece of work on film projects, Goggle box shows, and many big video games. Every bit of this writing he's now working as the Animation Director for a evidence launching on Netflix.
Kan is a concept artist with a lot of real-world experience and it shows.
The goal of his book is to assistance concept artists focus more than on life and less on imagination.
When y'all create art for games and films yous are typically working from your head. But that knowledge comes from years of studying life, building a visual library, and practicing the fundamentals until they're second nature.
The best mode to practise this is through life cartoon.
And with this book y'all'll detect plenty of inspiration and tips from the perspective of a skilled concept creative person.
These pages offering plenty of case drawings, some squeamish exercises, and tips for aspiring concept artists to principal the figure room.
Taking A Look Within
The book totals around 200 pages and it comes with a lot of swell stuff.
Capacity suspension down into smaller sections with a start-to-stop approach to figure drawing.
You'll showtime acquire how to get your supplies in gild, how to frame your posture in front of the easel, and how to lay down your first mark on the folio.
Afterwards you'll get into tips on gesture drawing and mastering dissimilar styles of effigy work(30 second, 2 minute & 5 infinitesimal drawing).
Many of these topics are covered in detail in Proko's figure course as well.
I'd argue that'due south one of the few courses that would compliment this volume very nicely. It'southward guaranteed to help y'all get a lot more than comfortable working from the figure.
One dainty thing I'll say about Figure Drawing For Concept Artists: in that location are lots of Hard disk drive photos.
I mean, a lot.
I wasn't sure what to await here but I'd almost argue the value of this volume comes from all the examples you go to written report.
Most chapters only have smaller sections for writing with three-five paragraphs per page. These paragraphs do share applied advice but they're definitely brusque.
Throughout the volume you'll find drawings, quick sketches, fully-rendered portraits, and even photo references. There's too advice on how to focus when practicing a certain part of the figure such as:
- Limbs
- Facial features
- Total-body poses
- Bodies in motion
- Hands & feet
The concluding few chapters feature galleries from artists with full-page prints.
These prints include traditional drawings from the figure room forth with digital work from character designers bringing figure knowledge into their concept fine art.
The very last affiliate features a gallery of nude model photos and they're large enough to work from.
All of the pages are thick and glossy so the impress quality is superb. Plus this is much larger than a typical book so there's lots of room on each page for these gorgeous photos.
Who's This Volume For?
My biggest gripe with this book is the lack of writing.
That's non to say the writing is bad or not useful. Quite the reverse, there'southward a lot of good advice in here on how to arroyo effigy drawing depending on your goals.
However I did expect a lilliputian more of a step-by-step process with this book. Instead information technology feels like a series of "quick tips" that assist you along with your existing effigy process.
Granted I'll praise this book to the moon for all of its loftier-quality images.
There is and then much diverseness in the way of figure drawings from portraits to full body drawings, detailed renderings to quick sketches. It'due south all here.
So is information technology worth the price?
That actually depends what you're looking for.
If you lot want a book to help you master figure cartoon start-to-end and then this is not it. Y'all'd practice better with the Proko figure course if you're a newer creative person trying to ameliorate your figure cartoon.
Now let'south say you already practice figures and you just want some references. Maybe you want to see how professional artists do figures, or maybe y'all want to see other drawings for inspiration or to compare confronting your work.
This book is perfect for those reasons.
It besides makes a dainty coffee table book if y'all're into that kinda matter.
Overall a fantastic resource on effigy cartoon if you want to option upwards new ideas, grade your work against professionals, and gather a few techniques that'll improve your output in the figure room.
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Source: https://conceptartempire.com/book-review-figure-drawing-for-concept-artists/
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